2013 e-Textile Swatchbook Exchange: The Importance of Sharing Physical Work

Abstract

The E-Textile Swatch Exchange is a platform for sharing physical work samples in the field of electronic textiles. The exchange wishes to emphasize the importance of physicality and quality workmanship in an increasingly digital world. Individuals and collaborative efforts participate in the exchange by submitting a unique swatch design of their own, and in turn receive a compiled collection of everybody else’s swatches. This means that everybody participating needs to make as many multiples of their swatch as the total number of participants. There are no guidelines defining what the swatches could or should be, only that they relate to the field of E-Textiles.

Publication
Proceedings of the 2014 ACM International Symposium on Wearable Computers: Adjunct Program
Several pages of the e-textile swatchbook
Several pages of the e-textile swatchbook
The Tender patch developed by Martijn ten Bhömer, Kristi Kuusk, Paula Kassenaar, Textiel Museum TextielLab, Philips Research
The Tender patch developed by Martijn ten Bhömer, Kristi Kuusk, Paula Kassenaar, Textiel Museum TextielLab, Philips Research

Techniques

  • Fabric has been knitted on a Stoll Knit-and-wear machine. To create the fabric 8 intarsia yarn feeders where used.
  • The electronics can be placed in the pockets, and connected by soldering the copper wire to the holes of a PCB. By flowing the tin on the copper thread, the coating around the wire will dissolve. Dimensions: Approximately 10cm x 12cm

Description

Tender pockets are separate structural knit textile that can incorporate programmable microchip in each pocket. Naturally it can be programmed to react on different inputs, perform range of actions and give desirable output. The backside of the pockets contains a conductive thread that can be used for example as stretch sensor, or capacitive touch sensor.

The full garment “Tender” in an example of the many possible applications to the developed textile. Tender is a garment that reacts to stroking. It lights up separate pockets on the body accordingly how they have been in contact with a skin. By stroking the garment it is possible to “move” the lighted part of the wearable. It can be used to gather light around neck, chest area for reading, hands area for spotlight to find something in darkness or for all kind of playful results, effects.

Martijn ten Bhömer
Martijn ten Bhömer
Assistant Professor of Product Design & Manufacture

Specialized in the design, research and development of intelligent products.